Secret Level: Facing Worlds Interior 01

Here are some concepts I did for the ground floor of the ‘Facing Worlds’ Map. If you’ve seen the episode, this is heading towards the climax of the episode where Xan and Crew head up the lift platform. The design was composed of brutalist concrete blocks, varying in size, accompanied by oversized mechanical pistons to give the impression the architecture can shift and move, allowing the maps to transform.
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Art Director: Alexey Andreev
Director: Frank Balson
Producer: Celia Digard
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Facing Worlds: Ground Floor Entry

Facing Worlds: Ground Floor Entry

Facing Worlds: Ground Floor Interior

Facing Worlds: Ground Floor Interior

3D Sketch 01

3D Sketch 01

3D Sketch 02

3D Sketch 02